Animate Lab Exercise #9: Creating Timeline Animation in Flash

Prerequisites:
1. Create a folder on your desktop called chapter9.

2. Detach and unzip the chapter9Part1 Flash file. Place the Flash file inside your chapter9 folder.
   

3. Detach and unzip the chapter9Part2 Flash file. Place the Flash file inside your chapter9 folder.


4. Detach and unzip the chapter9Part3 Flash file.  Place the Flash file inside your chapter 9 folder.

Part 1 Requirements:
1.  Open the Animate Flash file-
chapter9Part1.fla
     Note:  Attached is a sample of the Animate Flash output file- Chapter9Part1_output.html.
               Timeline has 260 frames at 24 fps.  Length of timeline is 10.8 secs

2.  Open the Library Panel.  From the Main Menu, select Windows-> Library Panel.  Drag the panel beside the Properties tab.

3.  Create a Frame-by-Frame Animation in the “alienship” layer
a. In frame 1 of the alienship layer, copy and drag the alienship.png from the Library panel to outside of the stage.

b. Right click on the bitmap image and select Convert to Symbol. Name the symbol as “alienship” and select “Graphic” as the symbol type.

c. In the alienship layer, go to frame 130 and insert regular frames.

d. Go back to frame 1 of the alienship layer, right click and select “Convert to Frame-by-Frame Animation

e.  Enter 15 and click on OK.

f.  Go back to frame 1 of the alienship layer, make sure the red marker is at frame 1.
    Turn on “Onion Skin” by clicking on icon.
 

g. Go to frame 16 and move the alienship symbol to the new position on the stage as shown below.

h.  Go to frame 31 and move the alienship symbol to the new position on the stage as shown below.


i.  Go the frame 46 and move the alienship symbol to the new position on the stage as shown below.

j.  Repeat the same steps in moving the alienship symbol at frame 61, frame 76, frame 91, and frame 106
Below is Onion Skill of the positions of the symbol along the timeline in the alienship layer.


k. For the last keyframe 121, move the alienship symbol to off the stage as shown below


l.  Use the Edit Multiple Frames to re-position the alienship symbol in each keyframe
   Click on the Edit Multiple Frames icon.
   After you finish re-positioning the symbol in the keyframes, turn off the Onion Ring and Edit Multiple Frames by unclicking the button.

 

4. Create a Motion Tween for the “alien monster” symbol on the timeline.
a.  Go to frame 131 of the “alienmonster” layer and right click to Insert a Blank Keyframe

b. In frame 131 of the alienmonster layer, copy and drag the alienmonster.png from the Library panel to outside of the stage as shown below.
.

c. Right click on the bitmap image and select Convert to Symbol. Name the symbol as “alienmonster” and select “Graphic” as the symbol type.


d.  Go to frame 250 of the alienmonster layer, and right click and Insert Frame

e. Go back to keyframe 131 of the alienmonster layer, right click on select Create Motion Tween

f. Go to frame 260 of the alienmonster layer.  Make sure the red marker is at frame 260.
   Move the symbol to the new position off to the bottom of the stage as shown below.
   Note; This will create the animation trajectory path from frame 130 to frame 260

  
  
g. Go back to frame 130 of alienmonster layer, change the animation path trajectory
   Select the Selection Tool from the tool bar.
   

   Place your mouse over the path until you see the mouse pointer with a semi-oval curve,
   Drag the path towards the center of the stage as shown below.
   


5.  Verify your document has the required symbols on the timeline and stage.   See attached sample of the Animate Flash output file- Chapter9Part1_output.html.

6.  Save your Animate Chapter9Part1.fla file in your chapter9 folder.

7. Publish your file in JavaScript/HTML format. 
   From the Main Menu, select Publish Settings.
   Select “Center Stage = Both” only
   Click on the Publish button

8.  Test Movie.  Press <Ctrl><Enter> or from the Main Menu, select, Control -> Test  


Part 2 Requirements:
1.  Open the Animate Flash file -
chapter9Part2.fla
     Note:  Attached is a sample of the Animate Flash output file-  Chapter9Part2_output.html.
               Timeline has 50 frames at 24 fps.  Length of timeline is 2 sec

2.  Add the layers, object on the stage and create the frames.
     a. Add 3 layers: background, line and bouncing ball.
       

        
     b. In frame 1 of the background layer, copy and drag an instance of the sky1 graphic symbol from the Library Panel onto the Stage
    

c.  Select the background symbol and in the Properties tab, change the X and Y position coordinates to both 0.00
         

     
d. Go to frame 50 of the background layer and right click and then select Insert Frames.


e. Lock the background layer by clicking on the lock button.

f. Go to frame 50 of the of the line and bouncingball layer, right click and then select Insert Frames.

g.  In frame 1 of the line layer, create a line shape using Line Tool and setting up line properties as shown below
Note: To create a straight line, hold the shift key when drawing the line.
Use the Selection Tool to select the line and group the line shape by pressing <Ctrl><G>
Lock the line layer.


h.  In frame 1 of the bouncingball layer, copy and drag the bouncing_ball symbol from the Library Panel to above line as shown below.


3.  Create a motion tween for the “bouncing ball”
a.  Go back to frame 1 of the bouncingball layer.  Right click on the timeline and select Create Motion Tween

b.  Go to frame 50 of the bouncing ball layer, move the bouncingball symbol to the new position as shown below.
Note;  When moving the symbol, hold down the shift key.


c.  Go back to frame 1 of the bouncingball layer, double click on the bouncingball timeline to open the Motion Editor.
Note:  Expand the Motion Editor window if you do not see the “Y” axis location..
Select the “Y” axis under Location.  Click on Add Ease 

d. Expand the Bounce and Spring folder and select Bounce.   The Easing is automatically set to 4 which 4 bounce.

e.  To close the Motion Editor, double click on the bouncing ball timeline


4.  Verify your document has the required symbols on the timeline and stage.   See attached sample of the Animate Flash output file- Chapter9Part2_output.html.

5.  Save your Animate Chapter9Part2.fla file in your chapter9 folder.

6. Publish your file in JavaScript/HTML format. 
   From the Main Menu, select Publish Settings.
   Select “Center Stage = Both” only
   Click on the Publish button

7.  Test Movie.  Press <Ctrl><Enter> or from the Main Menu, select, Control -> Test  

Part 3 Requirements:
1.  Open the Animate Flash file -
chapter9Part3.fla
     Note:  Attached is a sample of the Animate Flash output file- Chapter9Part3_output.html.
               Timeline has 150 frames at 24 fps.  Length of timeline is 6.2 sec

2.  Create the Motion Tween in the hotairballoon layer and create an animation trajectory path for the symbol.
a.  In frame 1 of the hotballoon layer, copy and drag the hotairballoon symbol from the Library Panel to the stage as shown below.

b. Go to frame 75 of the hotairballoon layer.  Right click and select Insert Frames

c.  Go back to frame 1 of the hotairballoon layer. Right click on the timeline on the layer and select Create Motion Tween

d.  Go to frame 75 and move the graphic symbol to the new position as shown below.


e.  Use the Free Transform Tool to shrink the size of the symbol at frame 75.
     Note;  Use the bottom right handle (see red arrow) and then hold down the shift key while shrinking the size of the symbol as shown below.
   


f.   Go to frame 35.  Use the Selection Tool to move the symbol a new position as shown below.

g.  Stay at frame 35, change the trajectory animation path for the hotairballon symbol from frame 1 to 35
   Click on the Selection Tool
   Place your mouse over the path until you see the mouse pointer with a semi-oval curve,
   Drag the path towards the left as shown below

h. Stay at frame 35, change the trajectory animation path for the hotairballoon symbol from frame 36 to 75
   Click on the Selection Tool
   Place your mouse over the path until you see the mouse pointer with a semi-oval curve,
   Drag the path towards the right as shown below.
 

3.  Create the Motion Tween in the helicopter layer and create an animation trajectory path for the symbol
a.  In frame 76 of the helicopter layer, right click and select Insert Keyframe

b. In frame 76 of the helicopter layer, copy and drag the helicopter symbol from the Library Panel to off the stage as shown below.

c.  Go to frame 150.  Right click and Insert Frame

d.  Go back to frame 76 of the helicopter layer, right click on the timeline and select Crreate Motion Tween


e. Go to frame 150 and move the helicopter symbol to the new position as shown below.

f. Go to frame 110 nand use the Selection tool to move the symbol the new position as shown below.

g.  Stay at frame 110, change the trajectory animation path for the helicopter symbol from frame 76 to 110
   Click on the Selection Tool
   Place your mouse over the path until you see the mouse pointer with a semi-oval curve,
   Drag the path towards upwards as shown below
   Repeat the same steps for the other side.

 

4. Verify your document has the required animation and scenes.   See attached sample of the Flash output file- Chapter9Part3_output.html.

5.  Save your Animate Chapter9Part3.fla file in your chapter9 folder.

6. Publish your file in JavaScript/HTML format. 
   From the Main Menu, select Publish Settings.
   Select “Center Stage = Both” only
   Under Images Settings, change the quality to 32 bit and Resolution to 3.0 (see below)
   Click on the Publish button
  


7. 
Test Movie.  Press <Ctrl><Enter> or from the Main Menu, select, Control -> Test  


Submit:

1.  Submit the screenshot of the output result when you test the Movie
     On your keyboard, press <Print Screen> and then paste into a Paint document.  Save the file as a JPG

 

2.  Zip up your Exercise-9 folder containing the Animate Files  
     NOTE:  Right click on the folder and select Send to “Compress Folder”.  The file will have a file extension of .zip.

 

3. Submit and upload the screenshots and zipped up compress Exercise-9 folder to the Canvas Animate Exercise 8 drop box

 

  Chapter 9 Topics

Points

1. Create a Frame-by-Frame Animation

2

2. Create a Classic Tween

2

3. Create a Motion Tween

4

4. Create a Scene

3

5. Create a Motion with 3-D Transformation

3

6. Animate Along a Path

5

7. Create a Movie Clip of an Animation

1

8. Create a Growing or Shrinking Tween

2

10.  Create a Spinning Tween

2

10. Animate a Mask

2

11. Add a Button

5

Total

30